Update of mid-september


Soooooooooooo here I am again with the mid-September update!

I won’t say too much things because I have a lot of work left to do on the game.

But! Very good news: the main game is now complete. I finished the six main bosses and I’m now working on the “Extra” Stage and boss. This extra stage is named “Canvas Stage” for many reasons, mainly because of what the boss looks like and does with her attacks. It will take a lot of time to make, since the boss has more spell cards than the left two bosses of the main game combined (a lot), and with the fight mechanics I’m planning on giving to her, it will take a lot of debugging to.

There is still a lot of bugs in the game, mainly replay-related stuff, a weird bug in the menu that makes the game randomly crash and I can’t put my finger on why yet, I must redraw pretty much every assets used in the stage backgrounds and a lot of player spell-card related stuff.

So, in my last update, I said that I was going to remove the bloom thingy and replace it with nothing. Well, change of plan: I actually removed the bloom gauge but I plan to replace it with something else, not a really useful thing but still useful for scoring. My current idea is a score boost after using a player spell card, but I’m not sure this is a good idea yet.

And for the current state of the game: Main game finished (that includes the first 6 stages, the player system, death and resources system) Currently working on the Canvas Stage. Balancing for the last 3 stages of the main game is not at its best shape but I’m working on it.

So, with that in mind, I want to say that I was planning on releasing the game on mid/late December, but I’m a bit early on the schedule, so I’m currently aiming for a late-november/early-december release. But I still want to take my time after finishing all bosses and patterns to make the game visually better and a bit more stable, I’m really pushing the limits of the engine I’m using for this project. I also want to take time to fix every single bug I can find and playtest with other people, so, even if the new aimed release window is realistic, it likely will still gonna release mid/later december for those reasons, but only if I don’t find game-breaking bugs (so far I haven’t got any, so I’m pretty optimistic).

Alright, see you later!

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