Development pause


Hello, Tania here again. During the whole August month and two days of September I will not be able to work much on the game, or at all.

I will be attending a highschool one-month test for entering the school, the Paris’ 42 school (yeah it’s the name, “42”). This test is one-month long 24h/7d even on weekends. The only time I’ll have for myself will be on evenings and I don’t want to spend it coding my game, it will only result in stupid bugs and decisions.

So, from today to the second of september, the game development will pause. Everything will resume after this date. The release schedule I talked about in the last devlog took this pause in account so nothing should be altered.

Today, the game’s state is still the same since the last devlog gameplay-wise. I worked on the “behind the scenes” of the editor and game engine for a bit of time, so I didn’t had the time to work on the final boss’ spellcards much. The first part of the boss is done but it was the easy part of the boss.

So, see you guys on the second of september! Take care!

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